The Predictive Test Experiment

The Predictive Test Experiment

BY DAN HEIN

The following is an experiment trying to use predictive texting to tell stories. Every experiment starts with a word that is typed in, and every word after that is selected via predictive texting. All attempts are made to make a complete sentence, and potentially a complete story, that stands out on its own. The attempts themselves are self-contained and do not have any relation story wise to the others.

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Garden Snails and Transgendered Aliens

Garden Snails and Transgendered Aliens

BY ELISE TAKEHANA

One of the first digital, generative, gamified novel, Theopolis College, comes out spring of 2016. The murder mystery asks readers to solve the case: Who killed Theopolis College President Cadence MackArthur? Sixteen writers at Fitchburg State University contributed to the international project, creating the character O Jorgenson and her world of family, friends, acquaintances, fans, and enemies. The gamified novel will use an alumni article on each potential murderer to introduce players to the characters. Here’s a sneak peak at O’s alumni article. The entire novel will be published by Hybrid Pedagogy Spring 2016.

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The Resting Place at Raven Hall, Part II

The Resting Place at Raven Hall, Part II

BY KATE DOMENICHELLA

On the thirteenth anniversary of the Raven Hall fire, Emma drives the nine hours to deserted Raven Hall, knowing that she must end this ongoing struggle with her sister’s ghost. Rose is happy with the decision she made which caused her to take her own life and the lives of others whom she had gotten to know in her 15 months at Raven Hall. When Emma awoke that morning, she had a plan to light the inside on fire so the town will be forced to tear down the rest of the building and rebuild because it will be too hazardous. She believed it will give closure to the families because there will no longer be a place to remind them of the deaths their loved ones suffered.

 

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